I think the two main skills that I have improved while working on this Team Management since I oversaw this project and my time management since I needed to make sure I didn’t go over the allotted time that I had.
I contributed a lot to the project from being the technical artist to level designer and story writer. but what i contributed most to was being the technical artist because i put all the RPG together on my own. I also wrote all the story on my own and designed the levels each with their own design to them
Honestly I must say that I did more than 80% of the work that went into this project so I must say that the team didn't work as proficiently as i wanted it to since my team mate was lazy and didn't try for the most part.
My own time management was done quite well in my opinion because i had all the work done at the right time but my problem is that i kept creating more work for myself than i needed to such as having 4 dungeons in the game but only using one for the actual demo.
The teams time management wasn't quite as well, there was only two people in my team and the other person in my team only did the monster art and didn't come into college quite a few times. This became quite a bug problem because i couldn't get the work that was assigned to him for quite a while making my job harder, to get around that i used placeholder images.
The project does achieve what I set out to make which was a classic style, turn based, fantasy/sci-fi RPG that aims at a more mature audience but not that mature of an audience, i did this by making the story darker but not too mature and gory. In future versions that would come out i was hoping for 5 dungeons and in the third chapter you would get your own house and would unlock crafting which i put in the game already but it’s not accessible in the demo. I wouldn't have changed how i made the game but i may have chosen to perform the project on my own since i did most of the work on my own anyway.


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